

The type itself has a sharpness to it, either in the letters themselves or the formation they are in or both. This move from dark to light can give a ominous feeling to the logos and establish that perhaps the story seems light or starts in a mild direction but opens up to something deeper. The letter of the text back this feeling up but mostly lets the symbol do the talking.Ĭolor palette plays less of a role in these logos, you can see everything from pink to blue used, but there is a darkness creeping in to them. The red and black command symbol in the background tells the reader that the game has a darkly mystical feel. This text usually appears on a straight line with only a minor bit of flair to the writing to make it stand out. The gravity and darkness of the game is usually identifiable buy how dark the lettering on the logo is. The games usually have the title with bold and heave lettering with much smaller type for the subtitle. Where in other games any background symbol is usually merely an accent or a mascot the symbol in a fantasy game in an equal partner with the logo. They are usually ornate and just as important as the title as part of the logo. The first thing that stands out about fantasy game logos is they always have huge symbols in the background. There is a feeling of complexity to these logos that is composed of not only the many pieces involved by each piece having a flair of it’s own. Overall I saw a little more variety in the fantasy visual novel genre but you can see glean some common properties from them. And that is what you want to have happen! Logos are meant to tell you something and give you an immediate feel to what you are going to be seeing (using, eating, whatever, etc.). When comparing all three logo posts side by side, it becomes immediately obvious that each approach is very different. I would like to thank ClarissaG, Rainbowsphere, animeiscartoons, janaiblog, and wildarmsheero for all suggesting titles and saving me from having to pour through The Visual Novel Database for hours.

I had to call upon twitter to get enough logos to feel comfortable about writing this. I will admit it was harder to get logos for this section compared to the 200+ logos I downloaded for the other two posts. Fantasy visual novels usually have more complex and intricate plots than other visual novels. Our last article is about fantasy games, being that Fate/Stay Night is in this category I obviously have a good deal of interest in the topic. Round Three visual novel logo designs! In the last two posts we looked at the two most easily spotted designs for visual novels: crying girl games and bishoujo games.
